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Author Topic: AKKAR 3.0 and other things  (Read 271 times)
Roy W. Andersen
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« on: April 10, 2010, 14:12:41 »

AKKAR 3.0
We hereby bring the old squid back to life mrgreen

My development drive has been out of commission for quite some time, and as such very little have been done with this project since 2006. This is now at an end, and the development of Akkar 3.0 is about to get started for real.

What's happening is, we're starting from scratch. All the old code and databases are tossed away, and replaced by new empty php-files and shiny new database tables Smiley

So, when will it be done?
- As soon as possible, naturally, but don't expect a proper release this side of summer, and probably not this side of new year either. You never know, but it's way too soon to estimate a release date at this point.

Can I help?
- YES! We can use help for most things. Me and Helge will be working with most of the coding and the design, but we dont' mind getting help for this as well. If anyone wants to conribute with anything else, feel free. We need things like:
- Interface design and some purty graphics for this. Buttons and icons will largely replace the old text-labelled buttons, and someone's going to have to create these icons, or atleast assemble iconsets using existing free graphics from external sources.
- Logo! An even like this calls for a new logo, don't you agree? We certainly agree. I say we, I mean I. If anyone wants to contribute with a logo sugestion five, that would be grand. All suggestions are welcomes with open arms. Or tentacles, if you prefer.
- Suggestions! If you have any thoughts or suggestions to new functionality for Akkar - or improvements on the old functionality - let us know! We probably have much of this under control, but new ideas are always welcome.
- Testing! Yes, it's a bit early, but eventually we'll need help to test this stuff. We would prefer to not release something that doesn't work as intended, both on new installs as well as installations upgraded from 2.x.
- Other things? Most definitely. If you think you can contribute, chances are you're absolutely correct. Post in the forum, or send us an e-mail at akkardevel@gmail.com and we'll see about figuring something out.

KALMAR
- I think it's dead, Jim.

Yes, it probably is. Kalmar - for those who remember that far back - was supposed to be a window into the Akkar system for players. This project is now put to sleep before it was ever released (it's been nearly done for a very long time, but the things that do remain will not get done unless someone else volunteers for the task).
Akkar 3.0 will have this functionality "out of the box", so organisers can allow players to log on and do certain things defined by the organisers (se their own character, post feedback, download PDF exports, access group information - basically whatever the organisers choose to let them do).

Where do i sign up?
Right here! Or, if you prefer, in the Akkar forum on laivforum.net.

And finally...
AKKAR has a new web address, the new one is http://akkar.org/ (and http://forum.akkar.org/). The old addresses (http://akkar.info/ and http://forum.akkar.info/) will still work and redirect you do the proper sites. The same goes for http://akkar.net/ and http://forum.akkar.net/.
« Last Edit: April 12, 2010, 11:52:02 by Roy W. Andersen » Logged

Roy W. Andersen <roy (at) akkar (dot) org>
Head Honcho Dev
http://www.akkar.org/

Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
- Brian Kernighan
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« Reply #1 on: April 22, 2010, 10:55:18 »


Sounds awesome!

Working as a PhP programmer, I am interested in helping. Keep me up to speed please Smiley Maybe a journey to Tronheim Wink

Eskil


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